Gears of War: Ultimate Edition

These are some of the assets created during my time on the Ultimate Edition.

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Some examples from the collection of rubble meshes created. The assets ranged from small loose rubble to full scale collapsed buildings.

Ben wilson rubble 01a render2

This tileable texture was intended as a blending set and is used to ground the rubble.

Ben wilson rubble 01b render2

This tileable texture was intended as a blending set and is used to ground the rubble.

Ben wilson asset renders b

Some more examples of assets I created for the rubble collection.

Ben wilson asset renders a

Some more examples of assets I created for the rubble collection. These were baked down and used as decals.