Developing Forza Horizon in association with Turn10 and Microsoft Game Studios.
Duties included white boxing, track design, asset creation and scene optimisation. Working with a team, I was responsible for track surface texturing, scene composition and world building a number of areas within the map. This included managing and optimising the games feature area, the festival.
Forza Horizon – Rally Pack DLC
I was responsible for the feature rally route shown in the DLC announcement where my duties were to design, create and optimise this route.
Additional responsibilities include the creation of the DLC’s menu background.