4C Prague - Breaking Down A Broken Manhattan

I was fortunate enough to receive an invite to present at this years 4C Conference in Prague. In this talk I go through some of the ways the team approached environment texturing in Wolfenstein 2 and how we used the substance tools in production. I had a lot of fun attending the event and there were loads of awesome talks, so be sure them out too!

A big thank you to Zenimax and Machinegames for letting me present and of course Wargaming for hosting the incredible conference.

Breaking Down a Broken Manhattan / Ben Wilson, Machinegames

Some examples of the content in the presentation. I go through the blockout and how we break it down.

Some examples of the content in the presentation. I go through the blockout and how we break it down.

Showing some texture planning and mock ups

Showing some texture planning and mock ups

I also cover some theory behind defining texture metrics

I also cover some theory behind defining texture metrics

And some of the tools we built

And some of the tools we built