Gears of War: Ultimate Edition

These are some screenshots of the work I did on Gears of War Ultimate Edition whilst at Splash Damage. The images represent a team effort across many artists and disciplines. My contributions were world building in Prison and Embry, asset creation and OS briefing. Alongside two other great artists, Ayi Sanchez and John Barnard, we created and handled OS for all the assets related to the broken buildings and rubble.

Ben wilson prison1 after

Prison - I contributed to the propping and some asset creation, working alongside Myles Lambert to bring the map to final quality.

Ben wilson prison2 after

Prison - I contributed to the propping and some asset creation, working alongside Myles Lambert to bring the map to final quality.

Ben wilson prison4 after

Prison - I contributed to the propping and some asset creation, working alongside Myles Lambert to bring the map to final quality.

Ben wilson prison5 after

Prison - I contributed to the propping and some asset creation, working alongside Myles Lambert to bring the map to final quality.

Ben wilson embry2 after

Embry - My contributions were creating and propping the vista.

Ben wilson viaducts2 after

Viaducts - Some examples of my collapsed rubble assets being used.

Ben wilson viaducts3 after

Viaducts - Some examples of my collapsed rubble assets being used.

Ben wilson viaducts4 after

Viaducts - Some examples of my collapsed rubble assets being used.

Ben wilson adams3 after

Adams Viaducts - Some examples of my loose rubble assets being used.