80.lv Interview - Breakdown of Samorost/Machinarium Fan Art

Read the breakdown here:
https://80.lv/articles/samorost-meets-machinarium-breakdown/

80.lv interviewed me about my experience and how I went about creating this fan art piece. I had blogged most of the development process previously, so for this interview, I go much further into particular set ups and composition. Here is a snippet of what you can expect and I hope you enjoy the ramblings. Thank you for reading!

We talk a little about the blocking out phase

We talk a little about the blocking out phase

Going through the lighting phase

Going through the lighting phase

We cover how assets were made to support composition

We cover how assets were made to support composition

How the assets were also designed to drive a main line of motion

How the assets were also designed to drive a main line of motion

Breaking down what materials were authored for what purpose

Breaking down what materials were authored for what purpose

We discuss how some assets were built

We discuss how some assets were built

Discussing how the characters were textures

Discussing how the characters were textures

And how they were posed ingame

And how they were posed ingame

We also cover a bit of material set up

We also cover a bit of material set up