Gears of War: Ultimate Edition

These are some of the assets created during my time on the Ultimate Edition.

This tileable texture was intended as a blending set and is used to ground the rubble.

This tileable texture was intended as a blending set and is used to ground the rubble.

This tileable texture was intended as a blending set and is used to ground the rubble.

This tileable texture was intended as a blending set and is used to ground the rubble.

Some examples from the collection of rubble meshes created. The assets ranged from small loose rubble to full scale collapsed buildings.

Some examples from the collection of rubble meshes created. The assets ranged from small loose rubble to full scale collapsed buildings.

Some more examples of assets I created for the rubble collection.

Some more examples of assets I created for the rubble collection.

Some more examples of assets I created for the rubble collection. These were baked down and used as decals.

Some more examples of assets I created for the rubble collection. These were baked down and used as decals.