I was fortunate enough to receive an invite to present at this years 4C Conference in Prague. In this talk I go through some of the ways the team approached environment texturing in Wolfenstein 2 and how we used the substance tools in production. I had a lot of fun attending the event and there were loads of awesome talks, so be sure them out too!
A big thank you to Zenimax and Machinegames for letting me present and of course Wargaming for hosting the incredible conference.