BW Flood Fill To Transform - Substance Designer Node

Supported Versions: 12.1.1 onwards

This node allows for per shape transform controls similar to a tile sampler, but post flood fill. It is useful for tightening gaps left over from flood fill shapes, or creating damage tiles, using the actual tiles themselves instead of a generic scattered layer. The node supports up to a maximum of 512 shapes and is relatively expensive, so be sure to set an appropriate shape limit! 

Please check out the example file for usage.

Extended Use License
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License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

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Files (2)
bw_flood_fill_to_transform
sbs /
300 KB
bw_flood_fill_to_transform_examples
zip /
50 KB