Supported Versions: 12.1.1 onwards
This node allows for per shape transform controls similar to a tile sampler, but post flood fill. It is useful for tightening gaps left over from flood fill shapes, or creating damage tiles, using the actual tiles themselves instead of a generic scattered layer. The node supports up to a maximum of 512 shapes and is relatively expensive, so be sure to set an appropriate shape limit!
Please check out the example file for usage.