Doom Eternal Material Work

Here is a collection of some of the work I did on DOOM Eternal. This set of concrete generators bring together scan data with proceduralism to give artists flexibility while maintaining a natural look. The set was designed to work together interchangeably to augment and layer existing textures in an effort to better fit their environment. I also authored a number of the materials, mostly trim sheets, designed to blend together in a set.

I developed a robust set of Substance Designer generators to handle various concrete/rebar damage and their colorization.

I developed a robust set of Substance Designer generators to handle various concrete/rebar damage and their colorization.

Preview of some of the concrete generator sliders

An example of using the concrete generators

An example of using the concrete generators

Preview of some of the concrete generator sliders

An example of using the concrete generators

An example of using the concrete generators

Preview of some of the concrete generator sliders

An example of using the concrete generators

An example of using the concrete generators

Preview of some of the concrete generator sliders

An example of using the concrete generators.

Preview of some of the concrete generator sliders

Preview of some of the concrete generator sliders

Most of my material work were trim sheets designed to blend together in a set.