Flood Fill To Transform - Substance Designer Node


This node allows for per shape transform controls similar to a tile sampler, but post flood fill. It is useful for tightening gaps left over from flood fill shapes, or creating damage tiles, using the actual tiles themselves instead of a generic scattered layer. The node supports up to a maximum of 512 shapes and is relatively expensive, so be sure to set an appropriate shape limit!

Please see "How to use" image below, or check out the example files.

Random rotation and random position on flood fill shapes.

Scaling and rotating flood fill shapes. Useful to tightening gaps left over from flood fill.

An example of using using vector displacement to control the position offsets as a way to create overlapping cracked tiles.

How to use

How to use