Ben Wilson
Senior Material / Technical Artist
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BW Tools - Substance Designer Plugin
Height Scale Calculator - Substance Designer Node
Render Number - Substance Designer Node
Reciprocal Curve - Substance Designer Node
Blurring Filters - Substance Designer Nodes
Histogram Tools - Substance Designer Nodes
Flood Fill To Transform - Substance Designer Node
Flood Fill To Corners - Substance Designer Node
Average Blending - Substance Designer Node
Color Variation - Substance Designer Nodes
Avatar: Frontiers of Pandora - Foliage and Moss Materials
Avatar: Frontiers of Pandora - Grounds and Stones Materials
Avatar: Frontiers of Pandora - Roots Generator
Avatar: Frontiers of Pandora - Rock Generator
Avatar: Frontiers of Pandora - Ingame Shots
Electric Dreams | UE5 GDC 2023
Doom Eternal Material Work
Wolfenstein 2 - Manhattan
Wolfenstein 2 - Assets
Wolfenstein 2 - Textures
The Division - Open World Part 1
The Division - Open Wolrd Part 2
The Division - Brooklyn
The Division - The Hub
The Division - Decal Sculpts
Gears of War: Ultimate Edition
Gears of War: Ultimate Edition
Samorost / Machinarium Fan Art Diorama
Basement Corridor Material Studies
Hive Tree
Gravel Ground
Substance Source - Clustered Inflorescence
Substance Source - Fossilized Streams
Substance Source - Natural Flagstone
Warped Rock
Substance Source - Stone Cellular Concretion
Porous Rock
Substance Source - Crumbled Limestone
Substance Source - Crackling Lime
Substance Source - Mesh Accretions
Rubble
Broken Mirror And Rocks
Mossy Rock
Rough Mossy Concrete
Forest Ground
Redwood Tree Bark
Substance Designer 6 Beta
Substance Source - Carved Layer Stack
Substance Source - Shield Triangle
Metal Frame
Substance Designer 2017.2 Beta
Substance Source - Porous Stone Mesh Concretion
Substance Source - Concrete Random Hex
Substance Source - Concrete Triangle
Substance Source - Concrete Clover
Substance Source - Concrete Trihex
Substance Source - Inclined Lumber Tiles
Cobblestone
Slate Stone Floor TIles
Pavement Tiles
Broken Tiles
Blog Series - Flood Fill To Alignment Node - Development Process
Blog Series - Flood Fill To Corners - Development Process
Intro to Plugin Creation in Substance Designer - Level Up Digital Tutorial
Production Materials and Metrics - DinCon 2021
Ubisoft Candyshop Days - Exploring Color In Substance Designer
GDC 2018 Substance Days - Ruins of the Reich
4C Prague - Breaking Down A Broken Manhattan
Substance Source - Live Stream
80.lv Interview - Breakdown of Samorost/Machinarium Fan Art
80.lv Article - Substance Designer 6 Beta
80.lv Article - Seamless Materials
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